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2025-02-24 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >
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This article is a detailed introduction to "how to make a simple guessing game with HTML5 Canvas API". The content is detailed, the steps are clear, and the details are properly handled. I hope this article "how to make a simple guessing game with HTML5 Canvas API" can help you solve your doubts. Let's go deeper and learn new knowledge together with the ideas of Xiaobian.
< html lang = " en" > < meta charset = " utf-8" /> < canvas id = " canvas_guess_the_letter"宽度= " 500"高度= " 300" >你的浏览器不支持HTML5 Canvas
;
JS代码
JavaScript代码将内容复制到
/ **
* @作者拉斐尔
* /
window.addEventListener(" load" ,eventWindowLoaded, false );
var Debugger = function (){
};
Debugger.log = 函数(消息){
尝试 {
console.log(消息);
} 捕获(例外){
回报;
}
}
函数 eventWindowLoaded(){
canvasApp();
}
函数 canvasSupport(){
返回 Modernizr.canvas;
}
函数 canvasApp(){
VAR 猜测= 0;
var message = "猜字母从a(低)到z(高)的字母" ;
变数 字母= [ "" a" ," b" ," c" ," d" ," e" ," f" ," g" ," h" ," i" ," j" ," k" ," l " ,
" m" ," n" ," o" ," p" ," q" ," r" ," s" ," t" ," u" ," v" ," w" ," x" ," y" " ," z" ];
今天的var = 新的 Date();
var letterToGuess = "" ;
var HigherOrLower = "" ;
var letterGuessed = [];
var gameOver = false ;
如果(!canvasSupport()){
回报;
}
var theCanvas = document.getElementById(" canvas_guess_the_letter" );
var context = theCanvas.getContext(" 2d" );
initGame();
函数 initGame(){
var letterIndex = Math.floor(Math.random()* letters.length);
letterToGuess =字母[letterIndex];
猜测= 0;
letterGuessed = [];
gameOver = false ;
window.addEventListener(" keyup" ,eventKeyPressed, true );
var formElement = document.getElementById(" createImageData" );
formElement.addEventListener('click' ,createImageDataPressed, false );
drawScreen();
}
函数 eventKeyPressed(e){
如果(!gameOver){
var letterPressed = String.fromCharCode(e.keyCode);
letterPressed = letterPressed.toLowerCase();
猜测++;
letterGuessed.push(letterPressed);
如果(letterPressed == letterToGuess){
gameOver = true ;
} 其他 {
letterIndex = letters.indexOf(letterToGuess);
guessIndex = letters.indexOf(letterPressed);
如果(guessIndex
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