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How to use python to hit brick Mini Game

2025-03-31 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >

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This article mainly introduces how to use python to achieve hit brick Mini Game related knowledge, the content is detailed and easy to understand, simple and fast operation, has a certain reference value, I believe that everyone after reading this article on how to hit brick Mini Game with python will have a harvest, let's take a look at it.

To develop educational brick Mini Game, you can try how many pieces you can play.

Import pygame,sys,time,randomfrom pygame.locals import * # from static_params import * # introduces all static parameters from GameClass import * pygame.init () # initialize the game mainclock = pygame.time.Clock () # clock setting Exit = 0global Surface Surface = pygame.display.set_mode ([WindowWidth,WindowHeight] 0 intro_Ball.png' 32) # window setting pygame.display.set_caption ('Brick Game') # setting window title def BeforeGame (): StartImage = pygame.image.load ('Brick). Convert_alpha () # Interface of the start image button = Button (Surface,FontColor,TextLocation 'StartGame') flag = True while flag: for event in pygame.event.get (): if event.type = = QUIT: Exit = 1 pygame.quit () exit () if event.type = = MOUSEBUTTONUP: if button.is_overed (): flag = False Surface.blit (StartImage ImageLocation) button.ButtonBlit () pygame.display.update () mainclock.tick (100) def Gaming (): # set a pause function def pause (): button = Button (Surface,FontColor,TextLocation,'Continue') Surface.fill ((0mem0) 0) flag = True while flag: for event in pygame.event.get (): if event.type = = QUIT: Exit = 1 pygame.quit () exit () if event.type = = MOUSEBUTTONUP: if button.is_overed () Flag = False pygame.mouse.set_visible (True) button.ButtonBlit () pygame.display.update () mainclock.tick (100) Ball = ball (BallCenter BallRadius,BallColor,BallSpeed,MoveAngle,Surface) paddle = Paddle (0PaddleHeightGrampaddleWidthRecompaddleWidthParticles) # set a brick matrix BrickMatrix = [Brick [Brick] (BrickWidthMoreBrickHeightFormBrickHeightFormBrickHeightFormBrickHeightFormBrickHeightForm3) if i+BrickWidth WindowHeight: if Ball.center [0] > paddle.left and Ball.center [0] brick.left and Ball.center [0] brick.bottom and Ball.center [1]-

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