In addition to Weibo, there is also WeChat
Please pay attention
WeChat public account
Shulou
2025-02-23 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Internet Technology >
Share
Shulou(Shulou.com)06/01 Report--
This article is to share with you about the built-in Enum commonly used on the Shader panel, the editor thinks it is very practical, so I share it with you to learn. I hope you can get something after reading this article.
Today, I intend to expose the ZTest attribute of a shader to the material panel so that art can be easily adjusted, because a shader that is not very important does not bother to write a UI. I did not find it for a long time according to the ZTest keyword, and finally found that it was originally called CompareFunction.
So by the way, I sorted out some of the commonly used shader. (in addition, I found that the custom Enum can also be used now. I have the impression that the old version of unity is not supported. I don't know if I got it wrong or unity later supported it.)
The code is as follows
Shader "Mya/EnumTest" {Properties {_ MainTex ("Texture", 2D) = "white" {} [Header (Custom)] [Enum (CustomEnum)] _ CustomEnum ("CustomEnum", Float) = 1.0
[Header (Option)] [Enum (UnityEngine.Rendering.BlendOp)] _ BlendOp ("BlendOp", Float) = 1.0 [Enum (UnityEngine.Rendering.BlendMode)] _ SrcBlend ("SrcBlend", Float) = 1.0 [Enum (UnityEngine.Rendering.BlendMode)] _ DstBlend ("DstBlend", Float) = 0.0 [Enum (Off, 0, On, 1)] _ ZWriteMode ("ZWriteMode") Float) = 1 [Enum (UnityEngine.Rendering.CullMode)] _ CullMode ("CullMode", float) = 2 [Enum (UnityEngine.Rendering.CompareFunction)] _ ZTestMode ("ZTestMode", Float) = 2 [Enum (UnityEngine.Rendering.ColorWriteMask)] _ ColorMask ("ColorMask", Float) = 2
[Header (Stencil)] [Enum (UnityEngine.Rendering.CompareFunction)] _ StencilComp ("Stencil Comparison", Float) = 8 [IntRange] _ StencilWriteMask ("StencilWriteMask", Range (0255)) = 255 [IntRange] _ StencilReadMask ("StencilReadMask", Range (0255)) = 255 [IntRange] _ Stencil ("Stencil ID", Range (0255)) = 0 [Enum (UnityEngine.Rendering.StencilOp)] _ StencilPass ("StencilPass") Float) = 0 [Enum (UnityEngine.Rendering.StencilOp)] _ StencilFail ("StencilFail", Float) = 0 [Enum (UnityEngine.Rendering.StencilOp)] _ StencilZFail ("StencilZFail", Float) = 0
} SubShader {Tags {"RenderType" = "Opaque"} LOD 100
Pass {BlendOp [_ BlendOp] Blend [_ SrcBlend] [_ DstBlend] ZWrite [_ ZWriteMode] ZTest [_ ZTestMode] Cull [_ CullMode] ColorMask [_ ColorMask]
Stencil {Ref [_ Stencil] Comp [_ StencilComp] ReadMask [_ StencilReadMask] WriteMask [_ StencilWriteMask] Pass [_ StencilPass] Fail [_ StencilFail] ZFail [_ StencilZFail]} CGPROGRAM # Pragma vertex vert # pragma fragment frag # include "UnityCG.cginc"
Struct appdata {float4 vertex: POSITION; float2 uv: TEXCOORD0;}
Struct v2f {float2 uv: TEXCOORD0; float4 vertex: SV_POSITION;}
Sampler2D _ MainTex; float4 _ MainTex_ST
V2f vert (appdata v) {v2fo; o.vertex = UnityObjectToClipPos (v.vertex); o.uv = TRANSFORM_TEX (v.uv, _ MainTex); return o;}
Fixed4 frag (v2f I): SV_Target {/ / sample the texture fixed4 col = tex2D (_ MainTex, i.uv); return col;} ENDCG}
Customize the code for Enum
Public enum CustomEnum {Enum1 = 0, Enum2 = 1, Enum3 = 2}
The effect is as follows
ZWriteMode is not built-in, and in fact there are only two states: on and off, so it's OK to use Toogle. Here I declare a new custom Enum directly with [Enum (Off, 0, On, 1)].
[IntRange] I remember it didn't seem to exist before, and this can draw a slider with a plastic input.
If you want to know what other Attributes in unity can be used in shader, you can take a look at the file MaterialPropertyDrawer.cs, or write one yourself after inheriting MaterialPropertyDrawer.
The above are the commonly used built-in Enum on the Shader panel, and the editor believes that there are some knowledge points that we may see or use in our daily work. I hope you can learn more from this article. For more details, please follow the industry information channel.
Welcome to subscribe "Shulou Technology Information " to get latest news, interesting things and hot topics in the IT industry, and controls the hottest and latest Internet news, technology news and IT industry trends.
Views: 0
*The comments in the above article only represent the author's personal views and do not represent the views and positions of this website. If you have more insights, please feel free to contribute and share.
Continue with the installation of the previous hadoop.First, install zookooper1. Decompress zookoope
"Every 5-10 years, there's a rare product, a really special, very unusual product that's the most un
© 2024 shulou.com SLNews company. All rights reserved.