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2025-01-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Network Security >
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Material ID Random Generator (English: Material IDs Random Generator abbreviation: MIRG) is a gadget developed with MAXScript scripting language that can randomly assign material ID to editable poly objects and generate and assign a Multi/Sub material named "Bbvbb". It is mainly used in random allocation of Multi/Sub Material. The tool is supported by the "Mufeng classroom" (http://www.bbvbb.com).
The main features include:
1. You can assign a random material ID to polygon subobjects of a single object.
two。 You can assign a random material ID to multiple selected objects.
3. Random material ID can be assigned by smoothing group.
4. Random material ID can be assigned by element sub-object.
Specific usage:
First, make sure that the object being manipulated is an editable poly. To convert other types of objects to editable poly, right-click on the object and select convert to-> convert to editable poly from the pop-up quad menu.
Mode 1: assign a random material ID to each "face sub-object" of the polygon. Example:
1. Create a "flat" object, convert it to an editable poly, and make sure the object is selected.
two。 Select "script-> run script" in the main menu, and select and open "material ID Random Generator" (file name: MaterialIDsRandomGenerator-1.0.0-zh_CN.ms), as shown below:
3. In the "material ID Random Generator" panel, select "Polygon" (default), set the number of sub-materials generated at the "prime number of sub-materials" parameter, and then click the "Click generate" button to see the surface changes of the "plane" object in the perspective. (click generate multiple times, you can switch random schemes, click the "undo" button, you can undo the previous action. )
4. Open the material Editor, use the eyedropper tool to extract the material on the plane object into the material Editor, and edit the material as you want. (the material type: Multi/Sub, name: Bbvbb).
Mode 2: randomly assign materials to multiple selected objects. Example:
1. Create multiple objects, convert them to editable polygons, and ensure that multiple objects are selected at the same time.
two。 Open the material ID Random Generator, select the second item of the mode, "multiple objects selected", set the number of sub-materials, and then click the generate button.
3. The method of extracting materials is the same as step 4 of Mode 1. OK!
Mode 3: randomly assign the material ID according to the "smoothing group" setting of the object face. Example:
1. Create a cylinder and convert it to editable poly, and define smoothing groups by the top-to-bottom segments of the cylinder. The upper and lower sections are defined as 1, and the definition of segments from top to bottom is: 2-6.
two。 Open the "material ID Random Generator", select the third item "smoothing Group" in the mode, set the number of sub-materials, and then click the generate button.
3. The method of extracting materials is the same as step 4 of Mode 1. OK!
Mode 4: randomly assign materials to "element" sub-objects. Example:
1. Create a two-dimensional "text" object, extrude it into a 3D font using the Extrude modifier, and then convert it to an editable poly (which is made up of multiple "element" sub-objects) and remain selected.
two。 Open the "material ID Random Generator", select the fourth item "element" in the mode, set the number of sub-materials, and then click the generate button.
3. The method of extracting materials is the same as step 4 of Mode 1. OK!
Tips:
To facilitate the use of the material ID Random Generator, it can be made into the main toolbar button. The methods are as follows:
1.3dsMax main menu "script-> Open script", select and open the "material ID Random Generator" (file name: MaterialIDsRandomGenerator-1.0.0-zh_CN.ms) file, as shown below:
two。 Select all script code in the MAXScript editor window, hold down the left mouse button and drag it to the blank space of the main 3dsMax toolbar, release the mouse, the main toolbar will generate a "material ID Random Generator" tool button, the next time you use the "material ID Random Generator", you can click the button directly.
3.OK! Isn't it much more convenient?
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