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2025-03-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Mobile Phone >
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Hello, everyone. The meeting will answer your questions. Qq how to prevent indulgence, QQ has to prevent indulgence? many people do not know, now let's take a look at it!
Answer:
1. QQ has no anti-addiction feature. QQ is an acronym for Tencent QQ, an Internet-based instant messaging software. Tencent QQ supports online chat, video chat, point-to-point breakpoint file transfer, file sharing, network hard disk, custom panel, QQ Mail and other functions. And can be connected with various communication terminals. Tencent Games, such as QQ Game, has the function of preventing indulgence. Generally speaking, games that require QQ login will be verified separately for anti-addiction.
2. Introduction of anti-addiction system:
3. Anti-addiction system, the full name of anti-addiction system, an online game; it is a technical means put forward by Chinese officials in 2005 to solve the current situation that minors are addicted to online games. In the game server equipped with the system, if the underage player is healthy for more than 3 hours, the game will give a warning and prompt the player to halve the experience and profits. Anti-addiction system is controlled by the experience values of all game characters of online gamers; according to the regulations issued by the General Administration of Press and publication of the people's Republic of China, if the system detects that the player's playing time is close to three hours, it will give a reminder; if it lasts more than three hours, the system will always warn players not to continue playing. At the same time, the "experience value" in the game will drop to 50% in three to five hours, and there will be no experience value after five hours. The system also stipulates that if players play healthy games, the account must go through a five-hour interval to activate normally. The main incentive for teenagers to indulge in online games is that most online games have the function of increasing experience value and rewarding virtual goods, and they need to obtain the above rewards mainly through long-term online accumulation, thus causing some teenagers to indulge in it.
This is the end of this article. I hope it will be helpful to all of you.
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