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2025-02-24 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >
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This article introduces the relevant knowledge of "how to achieve HTML5 Canvas rotation animation". In the operation of actual cases, many people will encounter such a dilemma, so let the editor lead you to learn how to deal with these situations. I hope you can read it carefully and be able to achieve something!
Effect picture:
Method 1:
The code is as follows:
Your browser does not support the canvas tag
Var deg = 0
Var r = 30
Var rl = 100
Function drawTaiji () {
Var canvas = document.getElementById ('myCanvas')
Var context = canvas.getContext ('2d')
Var colorA = "rgb (0,0,0)"
Var colorB = "red"
Var px = Math.sin (deg) * r
Var py = Math.cos (deg) * r
Context.clearRect (0,0,300,300)
Context.beginPath ()
Context.fillStyle = colorA
Context.arc (rl, rl, 60,0.5 * Math.PI + deg, 1.5 * Math.PI + deg, true)
Context.closePath ()
Context.fill ()
Context.fillStyle = colorB
Context.beginPath ()
Context.arc (rl, rl, 60,1.5 * Math.PI + deg, 0.5 * Math.PI + deg, true)
Context.closePath ()
Context.fill ()
Context.fillStyle = colorB
Context.beginPath ()
Context.arc (rl+px, rl-py, 30,0.5 * Math.PI + deg, 1.5 * Math.PI + deg, true)
Context.closePath ()
Context.fill ()
Context.fillStyle = colorA
Context.beginPath ()
Context.arc (rl-px, rl+py, 30,1.5 * Math.PI + deg, 0.5 * Math.PI + deg, true)
Context.closePath ()
Context.fill ()
Context.fillStyle = colorA
Context.beginPath ()
Context.arc (rl+px, rl-py, 8, 0, 2 * Math.PI, true)
Context.closePath ()
Context.fill ()
Context.fillStyle = colorB
Context.beginPath ()
Context.arc (rl-px, rl+py, 8, 0, 2 * Math.PI, true)
Context.closePath ()
Context.fill ()
Deg + = 0.1
}
SetInterval (drawTaiji, 100)
Method 2:
The code is as follows:
Your browser does not support the canvas tag
Var canvas = document.getElementById ('myCanvas')
Var ctx = canvas.getContext ("2d")
Var angle = 0
Var count = 360
Var clrA ='# 000'
Var clrB = 'red'
Function taiji (x, y, radius, angle, wise) {
Angleangle = angle | | 0
Wisewise = wise? 1:-1
Ctx.save ()
Ctx.translate (x, y)
Ctx.rotate (angle)
Ctx.fillStyle = clrA
Ctx.beginPath ()
Ctx.arc (0,0, radius, 0, Math.PI, true)
Ctx.fill ()
Ctx.beginPath ()
Ctx.fillStyle = clrB
Ctx.arc (0,0, radius, 0, Math.PI, false)
Ctx.fill ()
Ctx.fillStyle = clrB
Ctx.beginPath ()
Ctx.arc (wise *-0.5 * radius, 0, radius / 2,0, Math.PI * 2, true)
Ctx.fill ()
Ctx.beginPath ()
Ctx.fillStyle = clrA
Ctx.arc (wise * + 0.5 * radius, 0, radius / 2,0, Math.PI * 2, false)
Ctx.arc (wise *-0.5 * radius, 0, radius / 10,0, Math.PI * 2, true)
Ctx.fill ()
Ctx.beginPath ()
Ctx.fillStyle = clrB
Ctx.arc (wise * + 0.5 * radius, 0, radius / 10,0, Math.PI * 2, true)
Ctx.fill ()
Ctx.restore ()
}
Loop = setInterval (function () {
BeginTag = true
Ctx.clearRect (0,0, canvas.width, canvas.height)
Taiji (200,200,50, Math.PI * (angle / count) * 2, true)
/ taiji (350,350,50, Math.PI * ((count-angle) / count) * 2, false)
Angle = (angle + 5)% count
}, 50)
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