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How to realize Christmas Tree based on graphics.h in C language

2025-01-15 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >

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This article mainly introduces the C language based on graphics.h how to achieve Christmas tree, the article is very detailed, has a certain reference value, interested friends must read it!

Header file icon.h:

# pragma once#ifndef _ ICON_H_#define _ ICON_H_# include#include#include#include#include#include#include#pragma comment (lib, "winmm.lib") using namespace std; void init () {initgraph (600,720); setbkcolor (RGB (255,255,255)); cleardevice ();} void drawTree () {IMAGE tree; setfillcolor (RGB (255,255,255)) Setbkcolor (RGB (255,255,255); loadimage (& tree, "tree.jpg", 600,580, true); putimage (0150, & tree);} void drawDelc () {IMAGE delc; setfillcolor (RGB (255,255,255)); setbkcolor (RGB (255,255,255)); loadimage (& delc, "delc.jpg", 150,150, true) Putimage (220,0, & delc);} void Star (int x drawing int y) {IMAGE star; setfillcolor (RGB (255,255,255)); setbkcolor (RGB (255,255,255)); loadimage (& star, "star.jpg", 50,50, true); putimage (x, y, & star);} void Shining (int x drawing int y) {setbkcolor (RGB (255,255,255)) Clearrectangle (x400); Star (x, y);} void music () {mciSendString (TEXT ("open Christmas.wav alias bgm"), NULL, 0, NULL); mciSendString (TEXT ("play bgm"), NULL, 0, NULL);} void close () {getchar (); closegraph ();} # endif / /! _ ICON_H_

If the music function plays Christmas.wav music in the same directory, you need to import the music into the same directory and modify the music file directory in the function as appropriate, otherwise there will be no sound.

Image materials also need to be imported on their own.

Cpp file Christmas tree. Cpp:

# include#include#include#include#include#include "icon.h" using namespace std; int main () {init (); drawTree (); drawDelc (); Star (60,360); Star (490,360); Star (150,180); Star (400,180); music (); while (1) {music () Shining (60,360); Shining (490,360); Shining (150,180); Shining (400,180);} close (); return 0;}

Effect picture:

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