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How to draw Meteor shower effect based on Python

2025-01-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >

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Today, the editor will share with you how to draw the meteor shower effect based on Python. The content is detailed and the logic is clear. I believe most people still know too much about this knowledge, so share this article for your reference. I hope you can get something after reading this article. Let's take a look at it.

Romantic display of meteor shower

4 Python code def bgpic (self, picname=None): "Set backgroundimage or return name of current backgroundimage. Optional argument: picname-a string, name of a gif-file or "nopic". If picname is a filename, set the corresponding image as background. If picname is "nopic", delete backgroundimage, if present. If picname is None, return the filename of the current backgroundimage. Example (for a TurtleScreen instance named screen): > screen.bgpic () 'nopic' > screen.bgpic ("landscape.gif") > screen.bgpic ()' landscape.gif' "if picname is None: return self._bgpicname if picname not in self._bgpics: self._ bgpics [picname] = self._image (picname) self._setbgpic (self._bgpic) Self._ bgpics [coding]) self._bgpicname = picname # coding: utf-8import pygameimport osimport sysfrom pygame.locals import * os.chdir ('confession under the stars') os.getcwd () pygame.init () pygame.mixer.init () pygame.mixer.music.load ("beauty of the stars. MP3") # pygame.mixer.music.set_volume (0.4) pygame.mixer.music.play () bg_size = width, height = 300, 200bg_rgb = (255,255) Screen1 = pygame.display.set_mode (bg_size) pygame.display.set_caption ("advertising music") clock = pygame.time.Clock () pause_rect = pause_image.get_rect () print (pause_rect.width, pause_rect.height) pause_rect.left, pause_rect.top = (width-pause_rect.width) / / 2, (height-pause_rect.height) / / 2from turtle import * from random import random Randint os.chdir ('E: confession under the stars') screen = Screen () width, height = 900, 700screen.setup (width, height) screen.title ("romantic meteor shower") screen.bgcolor ("black") screen.mode ("logo") screen.delay (0) printer = Turtle () printer.hideturtle () printer.penup () printer.color ('red') printer.goto (- 100,350) printer.write Align= "left", font= ("Italic", 30, "bold") printer.goto (- 50,400) printer.write ("only find you! (drink only a ladle!)\ n\ n ", move=True, align=" left ", font= (" Italic ", 30," bold ")) t = Turtle (visible=False, shape='circle') t.pencolor (" white ") t.fillcolor (" white ") t.penup () t.setheading (- 90) t.goto (width / 2, randint (- height / 2) Height / 2)) stars = [] for i in range (300): star = t.clone () s = random () / 3 if s > 0.01and s

< 0.03: star.pencolor("black") star.fillcolor("black") elif s >

0.03 and s

< 0.04: star.pencolor("lightcoral") star.fillcolor("lightcoral") elif s >

0.05 and s

< 0.1: star.pencolor("green") star.fillcolor("green") elif s >

0.15 and s

< 0.16: star.pencolor("yellow") star.fillcolor("yellow") elif s >

0.19 and s

< 0.2: star.pencolor("red") star.fillcolor("red") elif s >

0.21 and s

< 0.22: star.pencolor("purple") star.fillcolor("purple") elif s >

0.29 and s

< 0.3: star.pencolor("darkorange") star.fillcolor("darkorange") elif s >

0.31 and s

< 0.32: star.pencolor("red") star.fillcolor("yellow") elif s >

0.32 and s

< 0.33: star.pencolor("yellow") star.fillcolor("white") star.shapesize(s, s) star.speed(int(s * 30)) star.setx(width / 2 + randint(1, width)) star.sety(randint(-height / 2, height / 2)) # star.showturtle() stars.append(star)i = 0pause = Falsewhile True: i += 0 for star in stars: star.setx(star.xcor() - 3 * star.speed()) if star.xcor() < -width / 2: star.hideturtle() star.setx(width / 2 + randint(1, width)) star.sety(randint(-height / 2, height / 2)) star.showturtle() if i >

= 100: break # find queue event for event in pygame.event.get (): # find click close window event if event.type = = QUIT: sys.exit # find left and right mouse click event if event.type = = MOUSEBUTTONDOWN: if event.button = = 1: pause = not pause If event.button = = 3: pause = not pause if event.type = = KEYDOWN: if event.key = = K_SPACE: pause = not pause screen1.fill (bg_rgb) if pause: pygame.mixer.music.pause () screen1.blit (pause_image Pause_rect) else: pygame.mixer.music.unpause () screen1.blit (play_image, pause_rect) pygame.display.flip () clock.tick (30) these are all the contents of the article "how to draw Meteor shower effects based on Python" Thank you for reading! I believe you will gain a lot after reading this article. The editor will update different knowledge for you every day. If you want to learn more knowledge, please pay attention to the industry information channel.

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