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2025-04-02 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >
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This article mainly introduces "how to use Canvas tags in HTML5" related knowledge, editor through the actual case to show you the process of operation, the method of operation is simple and fast, practical, I hope that this "how to use Canvas tags in HTML5" article can help you solve the problem.
MoveTo (xPowery) defines the line start coordinates
LineTo (xPowery) defines the line end coordinates
Use the stroke () method to draw lines
Use the beginPath () method to clear the path that exists in the current canvas and prepare to start drawing a new path
Call the arc () method, passing in the corresponding parameters
Use the stroke () method to draw lines
Your browser does not support HTML5 Canvas tags
Var c=document.getElementById ("myCanvas")
Var cxt=c.getContext ("2d")
Cxt.fillStyle= "# FF0000"
Cxt.beginPath ()
Cxt.arc (80, 28, 28, 25, 0, and 0, Math.PItem2, true)
Cxt.closePath ()
Cxt.fill ()
Execute it.
CreateLinearGradient (x1)-create a line gradient
CreateRadialGradient (x _ journal y _ r _ 1 ~ r _ 1)-create a radial / circular gradient.
Create a gradient object (linear or radial)
Use two or more stop colors to achieve a color gradient effect: the addColorStop () method specifies the color to stop, and the parameters are described in coordinates, which can be 0 to 1.
Apply a gradient to a canvas element, set the fillStyle or strokeStyle value of the canvas context object to a gradient, and then draw a shape, such as a rectangle, text, or a line
Your browser does not support HTML5 Canvas tags
Var c=document.getElementById ("myCanvas")
Var ctx=c.getContext ("2d")
/ / create a gradient
Var grd=ctx.createLinearGradient (0rec 0je 200jue 0); / / Linear
/ / var grd=ctx.createRadialGradient (75, 50, 50, 5, 90, 60, 100); / / Radial
Grd.addColorStop (0, "blue")
Grd.addColorStop (1, "white")
/ / fill gradient
Ctx.fillStyle=grd
Ctx.fillRect (10, 10, 150, 150, 80)
Execute it.
Get or create the dom object of the image
Using drawImage method to realize Image rendering
Your browser does not support HTML5 Canvas tags
Var c=document.getElementById ("myCanvas")
Var ctx=c.getContext ("2d")
/ / create the dom object of the image, the first method
Var img=new Image ()
Img.src= "/ static/resource/img/logo.png"
/ / create the dom object of the picture, the second method
/ / var img=document.getElementById ("img")
Ctx.drawImage (img,0,0)
Execute it.
Use the font property to define fonts
Use fillText (text,x,y) to draw solid text on canvas
Use strokeText (text,x,y) to draw hollow text on canvas
Your browser does not support HTML5 Canvas tags
Var c=document.getElementById ("myCanvas")
Var ctx=c.getContext ("2d")
Ctx.font= "30px Microsoft Yahei"
Ctx.fillText ("Hello World", 10jue 50); / / draw solid text
/ / ctx.strokeText ("Hello World", 10pm 50); / / draw hollow text
Execute it.
This is the end of the introduction on "how to use Canvas tags in HTML5". Thank you for reading. If you want to know more about the industry, you can follow the industry information channel. The editor will update different knowledge points for you every day.
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