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2025-01-22 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >
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这篇文章主要介绍"如何用C语言实现贪吃蛇游戏",在日常操作中,相信很多人在如何用C语言实现贪吃蛇游戏问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答"如何用C语言实现贪吃蛇游戏"的疑惑有所帮助!接下来,请跟着小编一起来学习吧!
代码全览
game.h
#pragma once#define _CRT_SECURE_NO_WARNINGS 1#include #include #include #include #define PLATFORM 1 //运行的系统 1为win 0为linux #define MAPWIDTH 15 //地图宽度,包括墙#define MAPHEIGHT 15 //地图高度,包括墙#define SNAKELENGTH (MAPHEIGHT - 2) * (MAPWIDTH - 2) //结构体声明struct Body{ int isExist; int x; int y;}; struct Food { int x; int y;}; void game(); void initWall(char wall[MAPHEIGHT][MAPWIDTH], int mapWidth, int mapHeight);void displayMap(int mapWidth, int mapHeight, struct Body snake[], int snakelength, struct Food food);void clearScreen();void inputProcess(char* pinput);void initSnake(struct Body snake[SNAKELENGTH], int length);void generateFood(struct Food* food, struct Body snake[]);int isWall(int x, int y);int isSnake(int x, int y, struct Body snake[], int lengh);void control(char input, struct Body snake[]);void generateFood(struct Food* food, struct Body snake[]);int isFood(int x, int y, struct Food* food);int isEat(struct Body snake[], struct Food* pfood);void bodyMove(struct Body snake[], int* bodyLength);int isInBody(struct Body snake[], int lengh);
GameStart.c
#include "game.h" void displayMenu() { printf("########################\n"); printf("###### 贪吃蛇游戏 #######\n"); printf("########################\n"); printf("------------------------\n"); printf(" 1.开始游戏 \n"); printf(" 0.退出游戏 \n"); printf("------------------------\n"); printf("请输入选项:>"); char ch; scanf("%c", &ch); getchar(); switch (ch) { case '1': { game(); break; } case '0': { exit(0); break; } default: printf("输入错误,请重新输入:>"); break; } } int main(void) { while (1) { clearScreen(); displayMenu(); clearScreen(); } return 0;}
game.c
#define _CRT_SECURE_NO_WARNINGS 1#include "game.h"//游戏逻辑void game() { //分数 int score = 0; //游戏状态 0为胜利 1为咬到蛇身 2为撞到墙上 int gameState = 0; //输入状态 char input = 0; //墙 char wall[MAPHEIGHT][MAPWIDTH]; //创建蛇结构体数组 struct Body snake[SNAKELENGTH]; //创建食物结构体 struct Food food = { 5,5 }; //初始化蛇 initSnake(snake, SNAKELENGTH); //初始化墙 initWall(wall, MAPWIDTH, MAPHEIGHT); //生成食物 generateFood(&food, snake); while (1) { //清屏 clearScreen(); control(input, snake); //显示地图 displayMap(MAPWIDTH, MAPHEIGHT, snake, SNAKELENGTH, food); printf("得分:%d\n", score); //printf("food:%d %d\n", food.x, food.y); //printf("snake:%d %d", snake[0].x, snake[0].y); //处理输入 inputProcess(&input); //撞到蛇身,游戏失败 if (isInBody(snake, SNAKELENGTH)) { gameState = 1; break; } //撞到墙上,游戏失败 if (isWall(snake[0].x, snake[0].y)) { gameState = 2; break; } //吃到食物加分,蛇身加一 if (isEat(snake, &food)) { score++; snake[score].isExist = 1; snake[score].x = snake[score - 1].x; snake[score].y = snake[score - 1].y; if (score == SNAKELENGTH - 1) { //游戏胜利 gameState = 0; break; } generateFood(&food, snake); } //蛇身移动 bodyMove(snake, &score); } //胜负显示 switch (gameState) { case 1: { printf("咬到蛇身,游戏结束!\n"); break; } case 2: { printf("撞到墙上,游戏结束!\n"); break; } case 0: { printf("游戏胜利!\n"); break; } default: break; } printf("按回车键退出"); getchar(); } //清除屏幕void clearScreen() { if (PLATFORM) { system("cls"); } else { system("clear"); } printf("\033c");} //输入处理void inputProcess(char* pinput) { int t = (int)time(NULL); while (1) { if (_kbhit()) { switch (getch()) { case 'w': { if (*pinput != 's') { *pinput = 'w'; } break; } case 's': { if (*pinput != 'w') { *pinput = 's'; } break; } case 'a': { if (*pinput != 'd') { *pinput = 'a'; } break; } case 'd': { if (*pinput != 'a') { *pinput = 'd'; } break; } /* case ' ': { *pinput = ' '; break; }*/ default: break; } } if ((int)time(NULL) - t == 1) { //printf("%c\n", *pinput); //一秒一帧 break; } /*if (*pinput == ' ') { continue; }*/ } } //初始化墙//'#'墙//' '空void initWall(char wall[MAPHEIGHT][MAPWIDTH], int mapWidth, int mapHeight) { for (int i = 0; i
< mapHeight; i++) { for (int j = 0; j < mapWidth; j++) { if (i == 0 || i == mapHeight - 1) { wall[i][j] = '#'; } else if (j == 0 || j == MAPWIDTH - 1) { wall[i][j] = '#'; } else { wall[i][j] = ' '; } } }} //初始化蛇状态,位置void initSnake(struct Body snake[SNAKELENGTH], int length) { for (int i = 0; i < length; i++) { if (i == 0) { snake[i].x = MAPWIDTH / 2; snake[i].y = MAPHEIGHT / 2;//蛇出生位置,即蛇头初始位置 snake[i].isExist = 1; } else { snake[i].isExist = 0; snake[i].x = 0; snake[i].y = 0; } } } //生成食物void generateFood(struct Food* food, struct Body snake[]) { int x; int y; srand((unsigned int)time(NULL)); do { x = (rand() % MAPHEIGHT) + 1; y = (rand() % MAPWIDTH) + 1; } while (isSnake(x, y, snake, SNAKELENGTH) || isWall(x, y)); (*food).y = y; (*food).x = x;} //判断是否是墙int isWall(int x, int y) { if (y = MAPHEIGHT || x = MAPWIDTH) { return 1; } return 0;} //判断是否是蛇int isSnake(int x, int y, struct Body snake[], int lengh) { for (int i = 0; i < lengh; i++) { if (snake[i].isExist == 1 && snake[i].x == x && snake[i].y == y) { return 1; } } return 0;} //判断是否撞到蛇身int isInBody(struct Body snake[], int lengh) { for (int i = 1; i < lengh; i++) { if (snake[i].isExist == 1 && snake[i].x == snake[0].x && snake[i].y == snake[0].y) { return 1; } } return 0;} //判断是否是食物int isFood(int x, int y, struct Food* food) { if ((*food).x == x && (*food).y == y) { return 1; } return 0;} //显示游戏地图void displayMap(int mapWidth, int mapHeight, struct Body snake[], int snakelength, struct Food food) { int x; int y; for (int i = 0; i < mapHeight; i++) { y = i + 1; for (int j = 0; j < mapWidth; j++) { x = j + 1; if (isWall(x, y)) { printf("# "); } else if (isSnake(x, y, snake, snakelength)) { if (snake[0].x == x && snake[0].y == y) { printf("@ ");//蛇头 } else { printf("* ");//蛇身 } } else if (isFood(x, y, &food)) { printf("+ "); } else { printf(" "); } } printf("\n"); } } //方向控制void control(char input, struct Body snake[]) { switch (input) { case 'w': { snake[0].y -= 1; break; } case 'a': { snake[0].x -= 1; break; } case 's': { snake[0].y += 1; break; } case 'd': { snake[0].x += 1; break; } }} //判断是否吃到食物int isEat(struct Body snake[], struct Food* pfood) { if (isFood(snake[0].x, snake[0].y, pfood)) { return 1; } return 0;} //移动蛇身void bodyMove(struct Body snake[], int* bodyLength) { if (*bodyLength) { for (int i = *bodyLength; i >= 1; i--) { snake[i].x = snake[i - 1].x; snake[i].y = snake[i - 1].y; } } } At this point, the study of "how to use C language to realize snake game" is over, hoping to solve everyone's doubts. Theory and practice can better match to help you learn, go and try it! If you want to continue learning more relevant knowledge, please continue to pay attention to the website, Xiaobian will continue to strive to bring more practical articles for everyone!
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