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2025-01-18 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >
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This article mainly introduces the relevant knowledge of "how to use canvas method in html5". Xiaobian shows you the operation process through actual cases. The operation method is simple, fast and practical. I hope this article "how to use canvas method in html5" can help you solve the problem.
HTML5 canvas method used
HTML5 canvas isPointInPath is a very important function, its role is to determine whether a certain point is within a certain path. The syntax is as follows:
html5 canvas method guide,
The canvas method
save () saves the state of the current environment
restore () Returns the previously saved path state and attributes
createEvent()
getContext () returns an object indicating the API necessary to access drawing functionality
toDataUPL () returns the URL of the canvas image
Properties and methods for line styles
Attribute:
lineCap Sets or returns the end endpoint style of a line
lineJoin Sets or returns the type of corner created when two lines intersect
lineWidth Sets or returns the width of the current line.
miterLimit sets or returns the maximum miter length
Color, Style and Shadow Properties and Methods
attribute
fillStyle Sets or returns the color, gradient, or mode used to fill the painting
strokeStyle Sets or returns the color, gradient or mode used for strokes
shadowColor sets or returns the color used for shadows
shadowBlur sets or returns the blur level used for shadows
shadowOffsetX Sets or returns the horizontal distance of the shadow from the shape
shadowOffsetY Sets or returns the vertical distance of the shadow from the shape
method
createLinearGradient () Creates a linear gradient (used on canvas content)
createPattern () repeats the specified element in the specified direction
createRadialGradient () creates radial/circular gradients (used on canvas content)
addColorStop () specifies the color or stop position in the gradient object
path method
fill () fills the current drawing (path)
stroke () draws a defined path
initiPath () starts a path, or resets the current path
moveTo () moves the path to a specified point on the canvas without creating a line
closePath () creates a path from the current point back to the starting point
lineTo () adds a new point, creating a line from that point to the last specified point
clip () cuts an area of arbitrary shape and size from the original canvas
quadraticCurveTo () Create a second Bezier curve
bezierCureTo () Create the last square Bezier curve
arc () Create arcs/curves (for creating circles or partial circles)
arcTo () creates an arc/curve between two tangents
isPointInPath () Returns a Boolean value if the specified point is in the current path
rectangular
Rect () creates a rectangle
fillRect () draws a 'filled' rectangle
strokeRect () Draws a rectangle (no fill)
clearRect () Clears specified pixels within a given rectangle
Set text properties and methods
Attribute:
font Sets or returns current font properties for text content
textAlign Sets or returns the current alignment of text content
The textBaseline setting returns the current text baseline used when drawing text.
Methods:
fillText () draws "filled" text on the canvas
strokeText () Draws text on canvas (no fill)
measureText () returns an object containing the specified text width
conversion method
scale () Zooms the current drawing to a larger or smaller size
rotate () Rotate the current drawing
translate () remaps the (0,0) position of the shirt
transform () replaces the drawing's current transformation matrix
setTransform () resets the current transform to the identity matrix. Then run transform ()
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