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2025-01-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Internet Technology >
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Editor to share with you what is the use of Sfx Silhouette Mac software, I believe that most people do not know much about it, so share this article for your reference, I hope you can learn a lot after reading this article, let's go to know it!
Silhouette for Mac version is a film and television post-tracking synthesis software, through masking, matting and other operations to fill the details of the picture or repair the piercing part of the picture, its whole workflow is also very complete, including drawing, calibration, matting, distortion, deformation, 2D/3D conversion and so on. This gadget can be said to be a new breakthrough in later silhouette, which can greatly improve its work efficiency for those who need meticulous and a lot of work.
Crop Node crop nodes crop images and sessions to user-defined sizes. This is especially useful when you only need to work in a smaller area of a larger image because it uses less memory and faster processing.
The Edit > copy operation copies selected objects at the same level in the object list instead of copying / pasting, placing the pasted object at the top of the object list.
EXR 2.0 multi-part support silhouette now supports EXR 2.0 multi-part files. When you load a multipart file, all parts are loaded into the Project window.
Input / output > EXR > use data window as display window input / output > EXR > using data window as display window preference overrides the default behavior of the display window in which Silhouette automatically loads EXR files. You need to reload the project or media to enable this preference.
The frame step and point tracker point tracker now follows Viewer > Frame Step.
Nuke Export-Internal Blur support Internal Blur now supports shapes exported to Nuke.
Paint: repeat strokes from one view to another. Repeat strokes from one view to another. If you select a layer with a stereo offset before copying, the stereo offset is taken into account when copying the stroke.
Draw: playing the selected event forward or backward can now play the paint stroke forward or backward, depending on whether you choose to play the selected event backward or the selected event (arrow) icon forward.
Paint: rebuild in paint stroke order now rebuild is always rebuilt in painting stroke order, not in chronological order.
Render > Slap Comp > Invert now has an option to reverse Slap Comp in Render Options.
Script: sources that can find nodes have been added with node.getInput (index = 0) and node.getOutput (index = 0) to allow you to track the main sources on the chain from the target node.
Scripts: extensions add "import extensions" to startup.py scripts and add script / extension directories for non-operational extensions, such as included rv flipbook extensions.
Script: the getInput () script helper many users ask for a simple input box so that they can enter something as parameters to the script.
Script: the global dictionary adds fx.globals as the root dictionary to enable scripts and UI elements to access the global location of shared values. This item is added to make it easier for the startup script to set up information that UI might use, such as the name of the integrated flip book.
Script: hook improvement each hook can register and execute multiple hook functions.
Script: Hooks-New added the following script hooks: "frameChanged" and "selectionchanged".
Script: before the Keyframe utility, there was no easy way to determine whether time was critical or to find the keys around it. Now some new Key methods have been added to Property.
Script: pan and Zoom keyboard shortcuts can now be reassigned. Script: support for multiple paths in SFX_SCRIPT_PATH SFX_SCRIPT_PATH is now available
To include a list of colon-separated paths (Mac + Linux) or semicolon-separated (Windows).
Shape > Fuzzy Type preferences added shape > Fuzzy Type preferences to set the default blur type: Center, inside, outside.
When you enter a path in the adjustment software > RV integration in the RV > command preferences, the send to RV option appears at the bottom right of the rendering window. If enabled, the rendered clips are sent to the RV playback software (if installed) after rendering.
The above is all the contents of the article "what is the use of Sfx Silhouette Mac Software?" Thank you for reading! I believe we all have a certain understanding, hope to share the content to help you, if you want to learn more knowledge, welcome to follow the industry information channel!
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