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2025-02-14 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Mobile Phone >

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Hello everyone, Lin Fei to answer the above questions, Pacific PLAYERUNKNOWN'S BATTLEGROUNDS, Pacific Warcraft Network many people do not know, now let's take a look!

1. 003010 how to fight the blood boiling of Gultug in the Dark Temple? I'm sure some friends don't know. Next, let's take a look at Bian Shaw.

2. 103010 Gurtug hot-blooded strategy, leader of the Dark Temple.

3. Boss introduction

4. Blood volume: 5.6 million

5. Boss skills

6. In the first stage, Gurtug needs to be held by three tanks and use the "Blood boiling" ability five times. This phase lasts for 60 seconds: 10 seconds before the first blood boil and 10 seconds after each blood boil. Then, when he releases evil anger at a random team member and transfers hatred to that member within 30 seconds, the second phase begins. Thirty seconds later, he returned to the top of the hate list and started the first stage again. The whole battle lasted to the end in this 90-second cycle.

7. Melee damage-armor 5000-6000. In the first stage, 8000-9000 sticks are rolled. The second stage may be covered, dealing 20, 000 damage.

8. Acidcound)-apply overlay deburring to the current MT every 2 seconds. Reduces armor by 500 when first used, dealing 250 damage and 300 bleeding every 3 seconds.

9. As a result, the blessing of protection cannot be eliminated, but it can be superimposed 99 times. Stage one skills.

10, disoriented)-confuses the current highest hate target and temporarily loses hatred (similar to the Hunter's dispelling design) for 5 seconds. Stage one skills.

11, repel)-repel the current MT and permanently lose a large number of threat points. Stage one skills.

12. ArcingSmash)-A powerful melee ability can deal damage to all targets in front of BOSS. Arc strike is used in the first and second stages, dealing 5000-6000 damage in the first stage and about 12000 damage in the second stage. It also hits the person's last benefit reduction, reducing the healing effect by 50% for 4 seconds. This skill is cd10 seconds.

13, FelAcid)-A natural attribute debuff that can be sprayed 10 yards when applied to a target in a large conical area in front of the BOSS. 8000 natural damage in 10 seconds, can resist. Both the first and second phases will be used.

14, Blood boiling)-this is a stackable benefit reduction effect that is cast on the 5 team members farthest from the BOSS every 10 seconds. Deals 600 damage to the target per second for 24 seconds. Stage one skills. Can be dispelled by refrigerator, invincible and other skills.

15, meaningless)-all skills used during the existence of this debuff will not cause any hatred. At the beginning of the second stage, the whole regiment cast, there is a certain probability of resistance.

16, FelRage)-debuff applies to a random member every 90 seconds for 30 seconds, and also works on Gurtug himself. The use of evil energy in fury indicates that the battle has entered its second phase. The following effects are given:

17.-maximum life limit increased by 30000 (Gultug will not have this effect)

18.-improve the treatment effect by 100%

19.-increases damage by 300%

20.-body size has increased by 150%.

21.-increased armor by 15000

Gurtug himself will also gain evil energy wrath, which will significantly increase his damage. During the frenzy of evil energy, he will only attack team members who have evil energy fury until they die or the fury effect ends. Stage two skills.

23, Geyser)-deals 5000 natural damage to people infuriated by evil energy and to all team members within 5 yards of it. Stage two skills.

24, infuriated)-Gourtug was furious 10 minutes after activation.

25. Team configuration

26. In view of the huge amount of healing in this battle, it will be much easier to take 2-3 dark shepherds. Put them in the treatment group to maintain the vampire's sense of touch.

27. Divination

Regular potions and buff are essential.

The treatment also needs to bring more drugs that add 5 seconds to return to blue. This is a milk war.

Magic gain can be very useful.

Tank: strong consolidation agent

Treatment: strong recovery mixture

Legal system: Super Energy mixture

Melee, hunter: ruthless raid mixture

Station position

The mages enchanted the regiment with magic before the battle began. Although evil acid spitting and evil energy fountains do extra damage as magic effects, the benefits of efficiency far outweigh the extra damage.

The edge of the water that flows to the floor (left-hand side) can be used as a marker for blood boiling in battle. Let your remote DPS and therapy recognize this line.

The three tank should stand as shown in the picture, with their backs against the waterfall. Ask a hunter to mislead 2T a few seconds after the battle starts to prevent healing OT.

Gurtug should turn his back to the regiment so that melee does not gain melee AOE skills.

The first stage

Ten seconds after the curiosity, Gultug exerts a blood boil on the five farthest members. This debuff deals a considerable amount of damage (14400 in total) and requires healing and brushing, as well as some fixed tactics to prevent people from dying from this skill.

Arrange three teams in the regiment to act as blood-boiling "sponges". These teams take turns to eat the debuff to prevent the debuff from stacking multiple times.

For example, team 345 is a sponge team. At first, everyone in team 3 made sure they were farthest away from the BOSS. As soon as they ate the blood boil, they immediately approached Gurtug (to prevent eating again), and then team 4 fell back to eat the next blood boil. When team 4 finished eating debuff, team 5 retreated close to BOSS, and so on.

The line between the water and the ground is an excellent visual guide for eating debuff (the icon on a motionless person's head can also be marked, but it can easily cause people to gather around that person, which can lead to extensive damage at the beginning of stage 2).

It is very important for the assigned team to eat debuff movement.

DPS profession: you must pay attention to your hatred. This BOSS cannot be ridiculed and will confuse MT to cause a temporary loss of hatred, and will also shoot off tank to reduce hatred. In view of these, DPS can't generate more hate than 2T3T. The first 60 seconds recommended DPS class slow output. Melee classes should recognize that Gultug will turn around in the second stage, so run away 5 seconds before the phase transition to avoid getting hit by an arc.

Treatment: you need to always pay attention to who has suffered the damage and arrange who is responsible for adding whom. Tank suffers considerable damage, so at least 6 treatments with tank are recommended: 4 treatments + MT,2 OT one treatment per person to ensure their survival, and 2 treatments should be sufficient to cope with blood boil injuries. Remember that MT changes during combat, and healers should be prepared.

The whole regiment should spread out in all directions immediately after Gultug released the fifth blood boil, don't run too far, and make sure everyone is within the scope of treatment. Dispersion minimizes the effect of evil energy fountains.

Tank tactics in the first stage

The task of TANK in this war is very hard. Remember that Gultug cannot be ridiculed, so all three T's need to build hatred as soon as possible. This is not difficult because Gurtug has many group melee attack skills. Once Gultug is activated, you should be ready to take high damage immediately. Shield blocks can be used whenever they can. Gurtug will often use arc strikes, which is his smooth splitting skill. This ability deals up to 6000 damage to tank in the first phase. He will also use evil acid to breathe, causing more damage to OT.

MT suffers from a debuff called acid trauma every 2 seconds. This debuff lowers his armor and takes more damage with the debuff stack, making it impossible to continue the tank (for example, the debuff causes 5000 damage to the MT when the stack is 20 times). Since BOSS cannot be ridiculed, it is necessary for all three tank to keep their hatred at the highest level.

For an indefinite period of time, he will confuse the current target and make them unable to move for 5 seconds. At this point, he will turn to the second place on the hate list. The second must be a tank, or BOSS will rush into the team and destroy the regiment.

This is the first phase of the strategy, switching tank as BOSS confuses or repels the current MT, but note that the casting time of obfuscation (seemingly) is random, he may use obfuscation twice in 10 seconds, or he may not use obfuscation for the whole phase 1. In view of this, the tank need to be aware of their hatred and stop attacking at an appropriate time to reduce it. BOSS will cast a repulse every 15 seconds or so, but this does not always lead to a loss of hatred as bewilderment does.

Paladins can use protection blessings on tank at the appropriate time to make tank lose hatred, but this is not generally necessary. Gurtug's own threat reduction skills are more effective for tank to control hatred.

Once you have mastered this tactic, Gultug will be able to hold it with only 2 tank, even though it is risky. If you are confused about using too much, the DPS profession is more likely to OT.

The second stage

Gultug's magic fountain indicates the beginning of the second stage. The evil energy fountain works with a random member of the team, who is affected by the effect of evil fury.

If the team has been effectively dispersed, the influence of the evil fountain will be minimized, but it is still important to know who is possessed by the evil fountain because that person will be attacked by Gurtug for 30 seconds. or until he dies.

Gurtug moves very fast, about the speed of an epic mount on the ground. As he rushes toward the man who is enraged by evil powers and attacks, there are a few points to pay special attention to:

-there are still two teams with blood-boiling debuff on them.

-tank throws will be hurt by his acid trauma skills.

People who are enraged by evil spirits will have to endure BOSS's melee range skills: arc strike, sour breath, and normal attacks.

Obviously, this means that the workload of the treatments is very heavy.

The main thing to add to it should be those who have been enraged by evil powers. No matter which occupation this debuff is, they all need a lot of treatment. All healers should immediately switch their targets to those who are enraged by evil spirits and brush their blood desperately.

The treatment assigned to the blood boil needs to make sure that the group they are in charge of is full of blood and needs help to add blood to the tank, and don't underestimate how painful Gurtug can hit people who are possessed of evil spirits (20000 is not surprising).

The most important thing is that evil spirits can be furious. People want to keep themselves alive at all costs. The treatment effect has been increased by 100%, including therapeutic stone and scarlet. All methods used to absorb damage, reduce Gultug attack speed, or self-heal are used. Details of each occupation can be found at the end of the article.

If the person who is enraged by the evil power dies, he will return to the top of the hate list (one of the tank). If this happens, the tank should immediately open the shield wall to withstand BOSS attacks, as BOSS damage has been increased by 100% due to evil rage. With 30000 extra lives, those who are enraged by evil spirits must not die. They are more likely to be beaten by Gultug than tank.

If people who are enraged by evil spirits use immune effects such as refrigerator and invincibility, Gultug will also turn to the first place on the hate list.

The last thing to pay attention to about evil fury: stay away from the person who has won this debuff. If you stand too close, there will be an arc blow and a sour breath. This is another advantage of dispersing positions in stage 1.

In the second stage, the DPS should be fully open. The whole regiment will have a "meaningless" debuff, and this debuff will keep all your skills from causing hatred. For this reason, DPS should be opened at full load, and the more games you play, the better. Use all your CD skills and accessories to DPS more!

Be sure to note that the "meaningless" debuff will be resisted, so check to see if you have won the debuff before bombarding Gurtug.

Hunters and warlocks should make your baby DPS as much as possible at this stage. A group of warlocks with tank should take the Imps and don't leave the phase shift to provide more health.

30 seconds later, stage 2 and evil fury are over, and Gultug returns to stage one. If BOSS runs away in the second stage, it is recommended to leave his route back to tank, as BOSS will cast an arc strike on the road.

Repeat the process until he down. Remember 10 minutes of raging time, time means a swoop.

The Battle of Gultug is a very difficult BOSS battle, difficult to learn and difficult to implement correctly. Depending on your team configuration, it may take some time to master it.

An explanation of the fury of various professions.

Burglar

Turn on dodge and use up your CD skills to do as much damage to BOSS as possible. If you spit on you, open the shadow cloak. Don't disappear.

Druid.

If you regain your talent and become enraged by evil spirits, you should bark yourself and brush yourself with blood. Fill all HOT and be ready to use Quick Healing and Natural Quick.

If you are wild, switch the bear type immediately. Rage recovery will have double healing effect. Remember to use it. Stay frustrated and roar and do as much damage to BOSS as possible.

Hunter

Switch Monkey Guardian immediately. Hit BOSS with melee attacks.

Dharma Master

Put ice armor on yourself. Slowing down BOSS25% attacks is likely to save your life. If you have an ice shield, use it. Use Magic Shield if you have too little blood, hit BOSS with instant skills such as Fire Ice Gun, and don't use the refrigerator if you have extra blue. When you are in danger, pay attention to drinking red and eating therapeutic stones.

Paragon

Open an aura of focus to brush your blood, don't be invincible.

Sky pilot

The Shepherd pays attention to opening the fire of the mind. As soon as CD arrives, he shields himself, maintains his recovery and gives himself a quick cure. If there is, always be ready to pray with despair. Dark Shepherd vampires hug and beat BOSS hard.

Shaman

If you are restoring talent, open the Earth Shield and brush your blood. If you have an enhanced / elemental talent, it is also recommended that you brush yourself with blood, and if other treatments are good enough, you can also DPS.

Warlock

Absorb life all the time, and continue to use it as soon as you interrupt. Pay attention to death entanglement when your blood volume is dangerous.

Warrior

Change the shield position immediately and keep the command roaring all the time. Inflict as much damage as possible on BOSS. Don't use death wishes.

Key points of each occupation

The blood-boiling battle is a battle with great healing pressure, and the whole battle lasts about 10 minutes, and it is also difficult for the healing profession to deal with its own range ability. The mage pays attention to adding magic to the team to improve the healing effect. One of the most important things is how to keep the people who are furious in the second stage.

Tank: the attack of boiling blood is very high, be careful to keep the iron shield mixture at all times. At the same time, you can't have a tanker for too long or there will be too much acid trauma to heal, so the three tanks must take turns in tank BOSS like Princess Hahoran in the temple of Angela.

Dark Shepherd: it is extremely easy to OT in this battle. Be sure to control your firepower in the first stage. In the second stage, let go of the output.

Mage, warlock: dpsBOSS and disappear around BOSS70% once, after blood boiling debuff, if there is a refrigerator can be used to dispel it.

Shaman: it is usually arranged to add blood to those who have been hit by the Blood boiling debuff, while in the second stage pay attention to adding the Earth Shield to those who have been enraged by evil powers.

Hunter: be careful to mislead the tank. If you see which tank has a low hatred, it will mislead the tank.

Knight: if there is too much acid damage in the current tank and BOSS does not switch targets, try to give mt protection and force it to switch targets.

At the end of this article, I hope it will be helpful to you.

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