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2025-01-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Internet Technology >
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Editor to share with you what software unity refers to. I hope you will get something after reading this article. Let's discuss it together.
Unity is a kind of software similar to Director,Blender game engine,Virtools or Torque Game Builder, which uses interactive graphical development environment as the primary way.
Unity (game engine) generally refers to Unity3D.
Unity3D is a multi-platform integrated game development tool developed by Unity Technologies that allows players to easily create interactive content such as 3D video bai games, architectural visualization, real-time 3D animation and so on.
Unity is similar to software such as Director,Blender game engine, Virtools or Torque Game Builder that uses interactive graphical development environment as the primary way of development.
Its editor can be run on Windows, Linux (currently only supports Ubuntu and Centos hairstyle versions), Mac OS X, and can publish games to Windows, Mac, Wii, iPhone, WebGL (requires HTML5), Windows phone 8 and Android platforms.
You can also use the Unity web player plug-in to publish web games that support web browsing for Mac and Windows. Its web player is also supported by Mac.
Extended data:
Adapt to it, teamwork:
Unity does not provide teamwork within the editor for the time being.
Recommended option 1:
Client, art, model and other projects can be built separately, and then uploaded and updated respectively with SVN. In the case of art, just upload the UI, and then update the UI on the client side and then deal with it on the client side, and communicate with the art if there is anything inappropriate.
Recommended option 2:
AssetServer is preferred for version management. Git and SVN are also good, as long as all members are trained to use them correctly.
If the project is large, it is recommended to split it into 2-3 projects:
AssetsProject: mainly stores models, special effects and other art materials. Also put some test scripts so that the test art material can run correctly with the script.
DataProject: stores planned values, level editors, and so on. Also put some test scripts so that the level can run.
ScriptsProject: a project that programmers maintain specifically. Mainly used for logical development, storage of part of the art resources.
FinalProject: the final merged project.
During the development process, depending on the specific circumstances, one of the above two projects can be merged.
Splitting the project in this way will certainly lead to extra work, redundant scripts, and merging will be a problem. All this is inevitable. Therefore, the standard must be set in the early stage.
After reading this article, I believe you have a certain understanding of "what software unity refers to". If you want to know more about it, you are welcome to follow the industry information channel. Thank you for reading!
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