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How to realize the Taptic Vibration of iPhone by Unity

2025-02-24 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >

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In order to solve the problem of how to realize the Taptic vibration of iPhone by Unity, this article introduces the corresponding analysis and answer in detail, hoping to help more friends who want to solve this problem to find a more simple and easy way.

File: ios vibrate. Zip

After decompressing the above file, put the MultiHaptic.mm file in the Assets/Plugins/iOS directory. The MultiHaptic.cs file does not need to be mounted on the game object. You can call the three static methods in it when needed.

Attach the code of MultiHaptic.cs:

Using UnityEngine;using System.Runtime.InteropServices; public class MultiHaptic {[DllImport ("_ Internal")] static extern void _ hapticMedium (); [DllImport ("_ Internal")] static extern void _ hapticLight (); [DllImport ("_ Internal")] static extern void _ hapticHeavy (); public static void HapticLight () {if (Application.platform = = RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt ("Taptic", 1) = = 1) {_ hapticLight () } public static void HapticMedium () {if (Application.platform = = RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt ("Taptic", 1) = = 1) {_ hapticMedium ();}} public static void HapticHeavy () {if (Application.platform = = RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt ("Taptic", 1) = = 1) {_ hapticHeavy () } this is the answer to the question about how Unity realizes the Taptic vibration of iPhone. I hope the above content can be of some help to you. If you still have a lot of doubts to be solved, you can follow the industry information channel to learn more about it.

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