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Regression testing-- the last hurdle before the release of the game version

2025-01-28 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Internet Technology >

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Regression testing is very commonly used in software development, and it is also a very important link in game testing, which plays a guarantee role. The regression testing process of game projects may be different from company to company, so I'll take the game projects I'm involved in as an example. In the process of an iteration, the final action is the regression test, which simply means testing all the important modules again to ensure that they are correct. However, there are many complex and systems in the game, if all the tests are not realistic, only some of the important contents are selected for regression testing.

Why do regression tests?

In the game, there is coupling between the systems, which may have changed one place this week, but affected another seemingly irrelevant place, resulting in its abnormal function. Some people may say that it is so thankless that the reunification may not be able to find a single problem for a long time, and it is a waste of time. Yes, regression testing may not be a problem for you for a long time, but it is essential. in the past, there were no regression tests in our project, and there were many problems after update and maintenance. and now it seems that these problems can be found in the regression test, and then added regression, each time after the regression test can be safely packaged and released. Regression testing can not only be in the form of the process, each regression test should be refreshed, can not be perfunctory because of factors such as lack of time, this is a point that visitors should pay great attention to, do not lose Jingzhou.

What kind of system needs to do regression testing?

1. Ensure that players can enter the game (login password, gesture lock, etc.) and recharge normally (the most important thing, you know! ).

2. According to the importance of the function: for example, the daily tasks and activities that players do most often, and the important system modules (meridians, mounts, carriers, national wars, equipment building, magic weapons, wings, copies, etc., each game is different).

3. According to the amount of change: for example, the newly released features

The module of regression testing can not be immutable, and those old systems that have remained unchanged for thousands of years or systems with low coupling with other systems should be slowly excluded and then added. Keep a certain amount of regression test for each tester, not too much. Finally, I would like to stress again that regression testing is really important and should not be careless.

The above contents are all personal views, and I hope you will point out and forgive me for what is wrong.

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