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How to use blender to adjust model information in GIS development

2025-02-27 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Internet Technology >

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This article mainly introduces how to use blender to adjust the model information in GIS development, which has a certain reference value, interested friends can refer to, I hope you can learn a lot after reading this article, let the editor take you to understand it.

After importing the model, blender can adjust some attribute information of the model, and the adjusted model will be further exported for use.

Open a model, and blender's interface selects "layout". In the view on the right, it shows the "scene collection", showing the objects in the current scene, where Cube is the object of the model, Camera is the camera object, and Light is the effect of the light.

Select the object of the model, in the lower view window, call up the following "context object", show some common information of the model, the most basic is the model transformation information, under the premise of not making a model, you can easily adjust these parameters:

Location: the location information of the model, that is, the model is not necessarily placed on its own central point, but also can be placed in other locations in the scene, according to the requirements of data production. Rotation: rotation information of the model, adjust the conversion angle of the model. Zoom: to adjust the scaling information of the model is to resize the model.

The above parameters are adjusted according to the three axes of X\ Y\ Z, especially when adjusting the scaling of the model, if you want to scale the model proportionally, you need to adjust all three parameters.

Sometimes the imported model has multiple objects in the scene collection. When adjusting the corresponding attributes, you need to adjust each object in order to achieve the adjustment effect. In sku or 3dmax, there is a concept of group. When making a model, put the model objects in a group as far as possible. In this way, the problem of adjusting multiple objects will not occur when imported into blender.

After the adjustment of the model, through the export function, export a new model, that is, the adjusted model.

Thank you for reading this article carefully. I hope the article "how to use blender to adjust model information in GIS development" shared by the editor will be helpful to everyone. At the same time, I also hope that you will support and pay attention to the industry information channel. More related knowledge is waiting for you to learn!

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