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2025-01-29 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >
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This article mainly explains "what are the differences between ordinary sound effects, skill sound effects and animation sound effects". The content of the explanation in the article is simple and clear, and it is easy to learn and understand. let's study and learn "what are the differences between ordinary sound effects, skill sound effects and animation sound effects"?
Normal sound effects:
Ordinary sound, or should be called UI sound. This is the sound effect played when the player clicks on the interactive prop or button, and the player can repeat it many times and click quickly to get the so-called comfort, which is an one-way interactive feedback process.
Skill sound effect
Most of the skill sound effect is a multi-layer and multi-directional interactive sound effect, for example, if you release a fireball, its sound effect starts from the time you start casting Xu Li, but its flow is not a fixed value. For example: spell reading "release fireball" fireball flight "fireball hit the enemy" causes flame explosion "enemy receives damage" but because of the freedom of the game, when the player throws the fireball, when the enemy dodges the fireball, then there is no subsequent damage, it becomes the spell reading "release fireball" fireball flight "enemy dodge" fireball continues to fly "reach range limit" fireball dissipates. This uncertainty not only brings changes to skill sound effects, but also brings multi-level sound layering to skill sound effects. The release logic of fireball alone has to be divided into five segments of sound effects to produce.
Melee type sword waving also has this interactive effect, such as a flaming sword swing, open field waving and obstacle waving trigger elements. for example, in the breath of the Zelda wilderness, if you use a firesword to wave on the grass, it will set the grass on fire. Flames waving beside the wood will make the wood burn.
Animation sound effect
Animated sound effects are linear timelines for the above two types of sound effects, but for today's games, their presence is not limited to the magnificent scenes that cg animation brings to players at the beginning. It also exists in the interaction of games, now many games are using real-time calculus technology, the screen of real-time calculus is linear, there is no change, everything is set in advance by the program, and this part of the sound is also animated sound.
In fact, there is not much difference in the sense of hearing among the three kinds of sound effects. in different forms of sound effects, the names of sound effects are different, and the ease of making different sound effects is also different.
Thank you for your reading. The above is the content of "what are the differences between ordinary sound effects, skill sound effects and animation sound effects". After the study of this article, I believe you have a deeper understanding of the difference between ordinary sound effects, skill sound effects and animation sound effects, and the specific use still needs to be verified in practice. Here is, the editor will push for you more related knowledge points of the article, welcome to follow!
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