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How to use QUIC implementation written by Rust

2025-04-02 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Internet Technology >

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How to use Rust to write QUIC implementation, I believe that many inexperienced people do not know what to do, so this paper summarizes the causes of the problem and solutions, through this article I hope you can solve this problem.

Neqo-an QUIC implementation written in Rust

A QUIC implementation written in Rust

Run the test http 0.9 program (neqm-client and neqm-server)

Cargo build

. / target/debug/neqo-server 12345-k key-- db. / test-fixture/db

. / target/debug/neqo-client http://127.0.0.1:12345/-o-db. / test-fixture/db

Run test http3 programs (neqm-client and neqm-http3-server)

Cargo build

. / target/debug/neqo-http3-server [:]: 12345-- db. / test-fixture/db

. / target/debug/neqo-client http://127.0.0.1:12345/-- db. / test-fixture/db

Repo: https://github.com/mozilla/neqo

Tide-authorizes everyone to build HTTP services

A modular Web framework is built around async/await. It is actively developed by the Rust Async ecosystem working group and is not yet ready for production.

Use case

Fn main ()-> Result {

Let mut app = tide::App::new ()

App.at ("/") .get (| _ | async move {"Hello, world!"})

Ok (app.run ("127.0.0.1 8000")?)

}

Repo: https://github.com/rustasync/tide

Godot-rust-Rust binds Godot game engine

NativeScript is an extension of GDNative that allows dynamic libraries to register scripts with Godot

Repo: https://github.com/GodotNativeTools/godot-rust

Parser and run time for blend-.inventor files

It is a library use case for Blender parsing .clients files

Use blend::Blend

/ Prints the name and position of every object

Fn main () {

Let blend = Blend::from_path ("file.blend")

For obj in blend.get_by_code (* b "OB") {

Let loc = obj.get_f32_vec ("loc")

Let name = obj.get ("id") .get_string ("name")

Println! ("\" {}\ "at {:?}", name, loc)

}

}

After reading the above, have you mastered how to implement QUIC in Rust? If you want to learn more skills or want to know more about it, you are welcome to follow the industry information channel, thank you for reading!

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