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2025-01-19 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Network Security >
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Socket ()
# include
# include
Int socket (int domain,int type,int protocol)
Return value: a file descriptor was successfully returned (note that this socket cannot be used to communicate with users, but can only be used for connection requests from listen and accept clients). If failed,-1 is returned.
Parameters:
Domain
AF_INET IPv4 Internet protocols
Type
SOCK_STREAM can provide sequencing, reliable two-way, byte stream
SOCK_DGRAM supports datagrams (a fixed maximum length for connectionless, unreliable messages)
Protocol
Can be specified as 0
Bind ()
# include
# include
Int bind (int sockfd, const struct sockaddr * addr, socklen_t addrlen)
Return value: 0 for success and-1 for failure
Description:
When you create a socket, it exists in a namespace (home address), but no address is assigned to it. Bind () assigns the specified address to the file descriptor mentioned in addr's socket sockfd. Addrlen, in bytes, indicates the address structure through the addr. Traditionally, this operation is called "assigning a name to a socket."
# define _ _ SOCKADDR_COMMON (sa_prefix)\
Sa_family_t sa_prefix##family
Struct sockaddr_in
{
_ _ SOCKADDR_COMMON (sin_)
In_port_t sin_port; / * Port number. , /
Struct in_addr sin_addr; / * Internet address. , /
}
Typedef uint32_t in_addr_t
Struct in_addr
{
In_addr_t s_addr
}
Listen ()
# include
# include
Int listen (int sockfd, int backlog)
Return value: 0 for success and-1 for failure
Parameters:
Backlog
The to-do list parameter defines that the maximum length of the queue waiting for a connection is that sockfd may grow. If a connection request arrives at a full queue, the client may receive an error indicating ECONNREFUSED or, if the underlying protocol supports retransmission, the request may be ignored and try again after the connection is successful.
Accept ()
# include
# include
Int accept (int sockfd, struct sockaddr * addr, socklen_t * addrlen)
Description:
The accept () function creates and returns a new socket client_sock for communicating with the client.
Suppose there are three clients connected to the server. Then there are four sockets on the server side: the first is the socket returned by socket () for listening; the other three are different sockets returned by calling accept () three times.
Send ()
# include
# include
Ssize_t send (int sockfd, const void * buf, size_t len, int flags)
Return value:
> 0 data sent successfully
The length of the sockfd send buffer. The function returns SOCKET_ERROR
If the remaining length of the lensockfd send buffer, send waits for the protocol to finish sending the data on the send buffer, and if len
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