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10. Manage site replication

2025-01-16 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Servers >

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This demonstration was completed on September 21, 2012, and may be helpful to peers.

Manage site replication

1. Build an environment of two sites in a domain (two DC are in different sites)

two。 Explain the solution of site replication conflict by experiment

1. Attribute value conflict

two。 Object name conflict

3. After the object is moved, the target container is deleted

Build an environment of two sites in a domain (two DC are in different sites)

The design pattern of the experiment:

Instructions for preparation before the experiment:

Environment:

Before the complete environment is completed, the Server1 primary DC,server2 is the router, which is simulated by server2, and the server3 is the clean environment of groupwork.

After completing the complete environment, server1 is the primary DC,server2 for the router, which is simulated by server2, and server3 is the auxiliary DC. The last time is the mutual synchronization information between the main DC and the amount of DC.

Ideas before the experiment:

Server1:IP:192.168.2.2

DNS:192.168.2.2

Default gateway address: 192.168.2.1

Virtual network card: vimnet2

Server3:IP:192.168.3.3

DNS:192.168.2.2

Default gateway address: 192.168.3.1

Virtual network card: vimnet4

Server2: there are two virtual network cards: one is vimnet2 connected to server1 and the other is vimnet4 connected to server2

1. Attribute value conflict

two。 Object name conflict

I didn't make the experimental effect as required in this experiment, mainly because the synchronized information is too fast. You just set up it.

A good user, and then create the same account on another station, he will report that a user has been created, can no longer establish the same user, it is recommended to create a new user.

3. After the object is moved, the target container is deleted

Click New, and then click organizational Unit. Now let's create an organizational unit called the world.

OU.

Before creating a xiaobai, go to the server3 to refresh the data so that the built the world OU exists on the server3. Then create a user named xiaobai, and then add it to the OU of the world.

When the xiaobai is created, quickly drag it into the the world organizational unit, then quickly switch to the server3 side, quickly find the the world organizational unit and delete it quickly. Only in this way can we have the effect required by the experiment.

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